Brickout was just a simple idea of taking the physics engine and creating a game of what people usually thinks is fun anyways, making things collapse. I just put rules and consequence onto the actions of interacting with the gameworld. So this idea was really instantly manifested in my mind as soon as I got the task. Strangely enough I had at this time not seen any other game which looked similar, even though the idea was very simple.

Download: Brickout - concept


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